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How To Use Water Filter Pam's Harvestcraft

Development condition (Trello board): Link

This main post describes the latest 1.12.2 version.

For changes in the 1.xiii / 1.fourteen read here: Link

Description:

Water Strainer adds the possibility to filter water for mutual resources.
A strainer catches general items (such as Sand, Gravel, Sticks, Clay, ...) while it'due south inside water.
They are brittle, but can be build out of dissimilar materials to increase their durability.
The idea is to get some common resources while y'all're busy with something else.
H2o peak/flow and biome type will influence the efficiency.

Durability, idle fourth dimension, loot tables and more are customizable.
Water Strainer can also be used for skyblock maps.

How to start:

(1) Craft a strainer base.
(2) Craft any type of strainer.
(3) Place the strainer base inside a pool of h2o (the base needs water on meridian).
(4) Put your strainer into the base
The strainer will now filter the h2o for items. The listing of items depends on the strainer blazon.
Items tin be inserted and extracted from the lesser part of the Strainer Base.

Make sure to read nigh the Efficiency Arrangement (section below).

Strainer Types:

At that place are currently 3 different types of strainer:

Fisherman's Strainer: Collects all kinds of fish, junk and treasures (Requires Bait)

Survivalist's Strainer: Collects general items such as Stone, Sticks, Clay, Planks

Survivalist'southward Strainer (Dense): Collects general small-sized items such as Sand, Gravel, Clay, Nuggets

Idle Time & Durability:

The Strainer Base will attempt to grab an item every 25-35 seconds (by default).

Depending on the efficiency (section beneath) the idle time will increase or decrease.

Catching an particular will damage the Strainer and utilise up i durability.

A higher tier strainer does non have a higher adventure to catch something, it volition just last longer.

Better ones likewise receive additional bonuses like efficiency or enchantability.

Efficiency System:

Your strainer's efficiency is based on its placement and increases/decreases the idle time (if enabled).

You can craft an Efficiency Meter to measure the exact percentage. The strainer is currently influenced past:

All the same water / flowing water:

Still water (a water source block) will give you no bonus.

Flowing water on the other hand is more efficient and will increase the efficiency by x%.

H2o elevation:

A lower water level means less efficiency.

If your Strainer Base is more ane cake away from a h2o source cake, the efficiency volition drop by 3% for each cake. Which means if your Strainer is at the very end of a water stream (8th block) it will lose 6*3% = eighteen% efficiency.

And then make sure your strainer is as close to the water source as possible, simply not directly on the source to do good from the flowing h2o bonus.

Adjacent Strainer Bases:

Every Strainer Base of operations in the adjacent 8 Blocks will lower the efficiency by xv%.

Then if you plan to brand a "farm" make sure to leave 1 block free betwixt each Strainer Base.

Biomes:

If you build your Strainer Base in a specific biome the efficiency may differ.

The Strainer Base of operations itself needs to be in that biome, non the water. Biomes that matter are:

+x% Bonus - (Deep) Sea

+15% Bonus - Beach

+20% Bonus - River

Configurating the LootTable:

The loottable config is located at config/waterstrainer/waterstrainer_loottable.cfg

Syntax: strainer_name | CATEGORY | modid:item_name | metadata | quantity | rarity

- You lot can add multiple metadata past separating them with comma (Instance: 0,i,2,3)

- Higher rarity = Increased dropchance

- All items in a category share the same dropchance

- If yous need assistance finding the modid and itemname use advanced tooltips (Press F3+H in game)

- Employ the category and item name Bare to decrease the chance of every other particular in the loottable

Examples:

1x Ender Pearl from Minecraft with a rarity of 10:

strainer_survivalist | PEARL | minecraft:ender_pearl | 0 | 1 | ten


5x Cheese from Pam'southward Harvestcraft with a rarity of 5:

strainer_survivalist | Food | harvestcraft:cheeseItem | 0 | v | v

1x Manyullyn Ingot from Tinker'south Construct [Meta 2 = Manyullyn Ingot] with a rarity of 1:
strainer_survivalist | INGOT | tconstruct:ingots | 2 | one | 1

2x one of all xvi possible wool colors from Minecraft with a rarity of 5:
strainer_survivalist | WOOL | minecraft:wool | 0,one,2,three,four,5,6,vii,8,9,x,11,12,13,fourteen,xv | ii | 5

Automating & Compatibility:

The Strainer Base tin easily be automatic.

Adhere whatsoever kind of hopper or detail pipe to the bottom cake of the Strainer Base to insert and extract items.

You can add any kind of items and blocks from other mods to the loottable - for example iron-or aluminum nuggets.

(Does just work if the item doesn't need any kind of NBT data).

Crafting:

Screenshots:

Download:


Changelog:

v3.2.0

* Updated to Forge Build i.12-14.21.1.2424

* Changed the recipe for Garden Trowel and Nets to forbid recipe conflicts with Chisel and Rustic (#3)

* Renamed config selection "bonusReinforcedEnchantable" to "miscEnableEnchanting"

* Changed efficiency calculation

* Reinforced Strainers are now enchantable


v3.1.0

* Updated to Forge Build 1.12-14.21.0.2382

* Renamed Tight Strainer to Dense Strainer

* Removed the Wide Survivalist's Strainer. At present there'due south the normal version for big items and the dense version for small items.

* Changed some recipes - Also the dense Strainer is no longer more expensive than the normal version.

* Added a passive bonus to the Solid and
Reinforced Strainers. The solid one has an additional efficiency of
+10%, while the reinforced version has an additional efficiency of +25%
and is as well enchantable (not yet, but in a later version).

* The type of Wooden Planks yous proceeds
from the Survivalist's Strainer is now determined by the chunk. Every
chunk will give you one of the six plank types. The allocation is
random, but volition be the same for every world which share the same world
seed.

* Added an information page to JEI for the worm item

* Bait Pots practice no longer demand to exist
filled with bait by hand. Instead you arts and crafts the pot and put it into the
Strainer Base adjacent to your standard bait. Every time a slice of bait
gets consumed, at that place'south a run a risk to prevent the consumption. The Bait Pot
volition be damaged and breaks later on 128 uses.

* Removed the Infinite Bait Pot and replaced it with a Super Worm which acts as a new infinite creative-only bait.

v3.0.one (Also included in 1.4.2 [MC ane.9/ane.ten] + 2.0.1 [MC i.xi]):

-> Misc: Updated Forge. Used Versions: Forge - 14.21.0.2334 | JEI: 4.six.0.61

-> Misc: Specific Items tin can once more exist disabled in the config file (Disabling an item will remove the recipe, non the item itself)

-> Fixed: Fixed a problems which allowed Non-OP-Users to reload the boodle tables from inside the game (Now requires OP permission level 2)

v3.0.0:

-> Misc: Updated to Minecraft one.12. Used Versions: Forge - 14.21.0.2326 | JEI: 4.six.0.61

v2.0.0:

-> Misc: Updated to Minecraft i.11.2. You lot'll need the almost recent version of JEI (four.5.0) to display recipes.

v1.iv.1:

-> Stock-still: Fixed a crash with JEI if the normal strainer was disabled in the config.

v1.iv.0:

-> Added: The modern now supports Just Enough Items (JEI). Use the "usage" primal on a strainer or click the recipe push in the strainer gui to display the loot table for each strainer. Viewing the recipe of a possible drop (like clay) will too forward to the boodle table folio in JEI.

-> Added: Admins can at present utilise the command /waterstrainerreload to reload the loottable config without restarting the server. While the tooltip (Mouse Hover + Shift) gets updated immediately, Clients will have to re-join the server to re-sync the loot table folio inside JEI.

-> Added: A Strainer Base will now suck dropped items from above and place them in its inventory (like Minecraft'due south Hopper).

-> Changed: Item drops can now be gathered from the side of a Strainer Base and Strainers + Allurement can be inputted from the bottom.

-> Fixed: The Strainer Base of operations will no longer put generated drops into the bait slot if all possible output slots were already filled.

-> Removed: Removed the Leather Armor equally a possible driblet from the Fisherman's Strainer (for now).

v1.iii.ii:

-> Added: New Item: Infinite Allurement Pot = Contains infinite bait (Creative only)

v1.three.1:

-> Added: Added a tooltip in the Strainer GUI which pops up if the player uses a Allurement while it's not needed.

-> Stock-still: Stock-still two issues with the Bait Pot recipe.

----> (i): Crafting the Bait Pot with exactly 8 worms would ever lead to a make full level of eight, regardless of how filled it was before.

----> (2): You were able to add irrelevant items to the recipe and information technology would still be counted as valid. Those items were deleted after crafting.

-> Fixed: The Strainer volition now check its ain cake before information technology changes its model to prevent an unknown issue which atomic number 82 to a crash.

-> Inverse: Changed the club for the Garden Trowel recipe. The ingredients demand to be arranged diagonal instead of vertical.

-> Changed: Changed some textures from 32x32 to 16x16 so it fits more into vanilla minecraft (Blocks / Strainer textures are still 32x32).

v1.3.0:

-> Added: Added an errorlog for wrong config entries (Located in /logs/waterstrainer_errors.log)

-> Changed: Biome efficiency is at present detected by biome tags instead of name to add compatibility with custom biomes

v1.two.1:

-> Fixed: Fixed an issue with the Allurement Pot crafting recipe and custom crafting tables like CraftingCraft (hopefully)

v1.two.0:
-> Added: New Item: Efficiency Meter = Tin can exist used to measure the efficiency of a Strainer Base

-> Added: New Particular: Internet = Used for crafting

-> Added: New Item: Garden Trowel = Used to collect worms

-> Added: New Detail: Worm = Can be used equally bait in a Fisherman'south Strainer

-> Added: New Item: Bait Pot = More efficient than single bait. Needs to be filled with bait.

-> Added: New Particular: Fisherman's Strainer = Catches fish, junk and treasures. Requires allurement to work.

-> Added: Added a bait slot in the Strainer Base GUI and slot tooltips.

-> Added: Added Ore Dictionary support for crafting recipes.

-> Added: Added the keyword Blank for the loottable which decreases the hazard of all other entries.

-> Added: Added an efficiency bonus for some biomes - (Deep)Ocean = +10%, Beach = +fifteen%, River = +20%

-> Added: Added Bandbox, Birch, Jungle, Acacia and Dark Oak wood planks to the loottable

-> Changed: Changed flowing water effiency bonus to x% (From fifteen%)

-> Inverse: A lower water level at present decreases the efficiency by three% per block (From ane%)

-> Changed: The tooltip scrolls through entries in order instead of displaying a random entry every fourth dimension

-> Changed: Changed the loottable syntax. Information technology does now employ categories.

-> Changed: Configs are now located in the subfolder config/waterstrainer/..

-> Changed: Changed the base idle time to thirty seconds (From 20)

-> Changed: Changed the normal strainer durability to 120 (From 180)

-> Inverse: Changed the solid strainer durability to 720 (From 1080)

-> Changed: Changed the reinforced strainer durability to 5760 (From 8640)

-> Removed: Removed the fish drop from the Survivalist'due south Strainer

v1.1.0:
-> Added: Added an efficiency organization (You can read more about that in the "Efficiency" department)
-> Fixed: Fixed an upshot which prevented calculation items with metadata higher than xv

-> Changed: The idle time is at present more than dynamic
-> Inverse:
Solid and reinforced strainers do no longer necesarrily share recipes and tin can accept their ain loot tabular array

v1.0.3:
-> Stock-still: Fixed a crash when decimals were used in the loottable config instead of whole numbers
-> Stock-still: The LootTable config will at present sync between Server and Client to ensure correct tooltips
-> Stock-still: The Strainer Base block tin no longer be used as furnace fuel (lol)
-> Stock-still: Tooltip refresh charge per unit is no longer linked to your FPS which resulted in fast scrolling tooltips at loftier FPS
-> Changed: Inverse Reinforced Strainer durability from 12960 to 8640 (From 3 to two days)

v1.0.two:

-> Stock-still: Stock-still an outcome with capital letter letters in the loottable making it impossible to add certain items/blocks.

v1.0.ane:

-> Added: Loottable entries can at present have multiple metadata
-> Added: Added Raw Salmon, Clownfish and Pufferfish to the Raw Fish loottable entry

-> Stock-still: Fixed the loottable config path on linux servers (The loottable is now in the config folder, instead of the root binder)
-> Stock-still: Fixed duplicates in the loottable - You lot tin can no longer list an particular twice
-> Stock-still: Strainer Base name in the GUI is now localized

v1.0.0a:

-> Stock-still: Fixed a material issue (You tin now break the Strainer Base by hand without losing the base cake)

v1.0.0:

-> First releas

Modpack Policy:
You lot're allowed to put the modern into any modpack. You are not allowed to sell the mod or contents of the modern (like items).

How To Use Water Filter Pam's Harvestcraft,

Source: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2703655-water-strainer-filter-water-for-resources

Posted by: smithbutch1974.blogspot.com

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